<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game_jam_projects on Powered By Boredom</title><link>https://tyrothefox.github.io/game_jam_projects/</link><description>Recent content in Game_jam_projects on Powered By Boredom</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 17 Feb 2026 22:56:38 +0000</lastBuildDate><atom:link href="https://tyrothefox.github.io/game_jam_projects/index.xml" rel="self" type="application/rss+xml"/><item><title>Spitting Image</title><link>https://tyrothefox.github.io/game_jam_projects/spitting-image/</link><pubDate>Tue, 17 Feb 2026 22:56:38 +0000</pubDate><guid>https://tyrothefox.github.io/game_jam_projects/spitting-image/</guid><description>&lt;p&gt;&lt;img src="splittingimage.png" alt="Spitting Image Level Screenshot"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/adwood53/GameJam-November-2017" target="_blank"&gt;Github Link&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="what-is-this"&gt;What is this?&lt;/h2&gt;
&lt;p&gt;A game built within two days during a DMU Game Development Society-ran Game Jam event in Unity. It was a chance to work with the Game Art Students, as the two groups rarely have overlap otherwise, and put some learnt skills to the test. For myself, most of them were managerial in nature as I was the de facto ‘Head Programmer’ as I had the experience and knowledge in the engine. I suppose I was also the ‘Lead Designer’ too as I came up with the initial concept and oversaw the construction while bashing out code.&lt;/p&gt;</description></item><item><title>Electro Gun</title><link>https://tyrothefox.github.io/game_jam_projects/electro-gun/</link><pubDate>Tue, 17 Feb 2026 22:56:27 +0000</pubDate><guid>https://tyrothefox.github.io/game_jam_projects/electro-gun/</guid><description>&lt;p&gt;&lt;img src="electrogun.png" alt="Electro Gun Opening Screen"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://drive.google.com/open?id=1XNctDtdUbSw7kzUScv6RrOJf51TMSL7D" target="_blank"&gt;Google Drive Link&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="what-is-this"&gt;What is this?&lt;/h2&gt;
&lt;p&gt;This was a Global Game Jam Project, brought on by a theme of ‘Transmission’. We tried to figure out a gameplay hook first and plumbed for a multi-player, split-screen, first person shooter with the gimmick that ammo and player health were tied together. You had to expend player HP to shoot your weapon and could regain HP by defeating opponents. The better you were, the ‘tankier’ you could be.&lt;/p&gt;</description></item><item><title>O.A.S.I.S</title><link>https://tyrothefox.github.io/game_jam_projects/oasis/</link><pubDate>Tue, 17 Feb 2026 22:55:16 +0000</pubDate><guid>https://tyrothefox.github.io/game_jam_projects/oasis/</guid><description>&lt;p&gt;&lt;img src="ottotitle.png" alt="O.A.S.I.S Opening Screen"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://globalgamejam.org/2019/games/oasis" target="_blank"&gt;Global Game Jam Link&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="what-is-this"&gt;What is this?&lt;/h2&gt;
&lt;p&gt;This was a Global Game Jam challenge where, again, I worked with fellow development students and game artist students to produce a game in under 48 hours. This turned out to be something of a challenge for many reasons, but mostly to get a strong idea out of ‘What Does Home Mean To You’?&lt;/p&gt;
&lt;p&gt;We landed on a little robot named OTTO flying around space cleaning up his home galaxy.&lt;/p&gt;</description></item></channel></rss>