Project Reroute

- 1 min read

Reroute Screenshot

What is this?

This is a project idea for a First Person Shooter with the unusual addition that RPG elements would play a heavy role within the game. These RPG stats would govern key parts of a character’s abilities, such as damage with certain weapons, ability to shoot straight or even basic top speed. The idea included the ability to rearrange your character’s stats as you wished on the fly. Players were only ever allowed to take one point from one stat to boost another, naturally giving themselves a strength and a weakness, of their choice.

Reroute Screenshot

Different versions of this idea attempt to handle this in different ways. Usually, there’s a menu of options that can be used to change stats with. Depending on the version, there’s a decent degree of networking going on that’s allowing the multiplayer aspect function. The Godot version is probably one of the more complete, in that it’s playable and has some unique features.

The screenshots are from the Unity version of this game.

Reroute Screenshot

Due to time and shifting interests, this has remained unfinished but I might manage to complete it some day.

Reroute Screenshot