Space Shooter Game
- 1 min read

What is this?
Inspired by games like ‘Captain Forever’, I tried using the Phaser engine to make something similar. Using basic controls and phsyics similar to ‘Asteroids’, this demo allows a player to shoot down enemy ships, gain credits and kit out their ship with a few basic upgrades. It’s not hugely complex but it was a good learning exercise. Both for trying out the idea but also learning about Phaser and the UI elements I threw in to utilise.
Did have a mind to recreate this in the Titania Engine, at some point. If I get the chance, I’ll likely do that once that’s functioning properly.