Developer Assignment for Softgames

- 1 min read

Screenshot

Assignment Link

As part of an interview, I was required to work on a this technical assessment. There were three parts I was encouraged to meet but then expand on creatively. Naturally for me, I worked on the technicals and game engine first as I know what to build and how to put it together quickly.

The main idea was to use ‘Stages’ and ‘Scenes’, a variation on a state machine where different ‘screens’ are represented by a ‘Scene’ which is then hosted on a stage, each of which is then held on a ‘Stage’. It’s a pretty simple idea.

Apart from that, set up an asset pipeline and an actor factory. Then, work on each task as best as I could while adding elements based on the titles and special stuff they added on top. Most of the assets were things I made myself too.

It took me just over a week to make this.