Storm Games Projects

- 2 mins read

Joined a group of Ex-Inspired Devs, asked to join up to help fix up their Game Engine

Primarily, I worked for Storm Games as their in-house Game Engine Developer. I was brought on to change their underlying rendering tech from Create.js to Pixi.js. That took a few years to get up to a resonable standard that could then be turned into a functioning game engine. That came with full commenting, extensive documentation and examples that could help any new developer get up to speed quickly. The engine was data-driven, simple and constantly evolving to meet the needs of new games. Some developers had aided me in producing work or creating certain systems, but the majority of the work was done by me while I was at the company.

Fun Fact: I was considering naming the engine, because it seemed a good idea. I liked the idea of ‘Prospero’, because of the connection between The Tempest and Storm Games’ namesake. Though, I think something like ‘Titania’ would work better. Because it’s PIXI.js based. Pixie, PIXI. It’s not the strongest connection but seemed a better idea than an irrelevant old wizard waiting to die, once I thought about the story a little longer.

Naturally, I can’t show off work on an internal engine. But I can show you the most notable results of that engine which I worked on. And games from Storm after I left are likely to still be based on the work I did.