<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>University_projects on Powered By Boredom</title><link>https://tyrothefox.github.io/university_projects/</link><description>Recent content in University_projects on Powered By Boredom</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 17 Feb 2026 23:14:17 +0000</lastBuildDate><atom:link href="https://tyrothefox.github.io/university_projects/index.xml" rel="self" type="application/rss+xml"/><item><title>Android Galaga</title><link>https://tyrothefox.github.io/university_projects/android-galaga/</link><pubDate>Tue, 17 Feb 2026 23:14:17 +0000</pubDate><guid>https://tyrothefox.github.io/university_projects/android-galaga/</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/TyroTheFox/AndroidGalaga" target="_blank"&gt;Github Link&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="what-is-this"&gt;What is this?&lt;/h2&gt;
&lt;p&gt;A version of the game Galaga that was built within a native Android Java set up. It was really fun to figure out and get working. I had hoped to do more with it but as university work, it&amp;rsquo;s remained as one of the more solid additions I made.&lt;/p&gt;</description></item><item><title>Robotics</title><link>https://tyrothefox.github.io/university_projects/robotics/</link><pubDate>Tue, 17 Feb 2026 23:13:58 +0000</pubDate><guid>https://tyrothefox.github.io/university_projects/robotics/</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/TyroTheFox/Robotics/tree/master/Robotics/lab2_aria/src" target="_blank"&gt;Github Link&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="what-is-this"&gt;What is this?&lt;/h2&gt;
&lt;p&gt;As part of a robotics module, me and a team of other students built rudimentary routines for a virtual robot tank to follow. The idea was that the robot tank would control a basic tank game that could be tested against a player controlled tank, and attempt to shoot each other. The robot tank would need to be autonomous; it would need to be able to search the player out and shoot them to rack up points.&lt;/p&gt;</description></item><item><title>GameArc Engine</title><link>https://tyrothefox.github.io/university_projects/opengl-model-viewer/</link><pubDate>Tue, 17 Feb 2026 23:06:12 +0000</pubDate><guid>https://tyrothefox.github.io/university_projects/opengl-model-viewer/</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/TyroTheFox/GameArc" target="_blank"&gt;Github Link&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="what-is-this"&gt;What is this?&lt;/h2&gt;
&lt;p&gt;Starting off as a simple model viewer in OpenGL, I kept adding and adding to it as part of my coursework. I was able to get some multicoloured lighting, shadows and even a third-person camera working. It&amp;rsquo;s super rudimentary but represents a lot of work ad effort building the basic blocks of a rendering rastorised pipeline.&lt;/p&gt;</description></item><item><title>The Path Less Travelled - An Inverse RPG</title><link>https://tyrothefox.github.io/university_projects/the_path_less_travelled/</link><pubDate>Tue, 17 Feb 2026 23:05:38 +0000</pubDate><guid>https://tyrothefox.github.io/university_projects/the_path_less_travelled/</guid><description>&lt;p&gt;&lt;img src="toivo_logo.png" alt="Game Logo"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/TyroTheFox/ThePathLessTravelled" target="_blank"&gt;Github Link to Game&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="my-final-year-project-and-white-whale-for-a-long-time"&gt;My Final Year Project and White Whale for a Long Time&lt;/h2&gt;
&lt;p&gt;&lt;em&gt;The Path Less Travelled&lt;/em&gt; was an idea I&amp;rsquo;d been trying to create a few times but this form is the Final Year Project that I submitted.&lt;/p&gt;
&lt;p&gt;The concept was a mishmash of other fantasy tropes and ideas I&amp;rsquo;d been working on in other guises but the core idea for the gameplay was to pose a unique experiment in RPG design. Ben &amp;lsquo;Yatzee&amp;rsquo; Crowshaw, best known for his &lt;em&gt;Zero Punctuation&lt;/em&gt; and now &lt;em&gt;Fully Ramblomatic&lt;/em&gt; review shows, as well as his own body of developed games, once posited a possible fix for MMORPGs where a player would level backwards. They would begin the game at maximum level, have all the advantages and abilities that were possible for their character but would then have to lose and remove those elements as they levelled over time. The appeal, according to Crowshaw, was that a new player would be powerful and able to take care of themselves. Even a veteran would have difficulty griefing a new player due to the disparity in ability. A new player would enjoy the high of being super strong but give that up slowly, keeping only what was important to them. That character would become specialised over time, until they were relatively less capable but good at what abilities the character has retained for their role. This would mean that a veteran player would need to band together with others to achieve greater goals than they could alone, but also would know their character extremely well.&lt;/p&gt;</description></item></channel></rss>